New players' guide New to WARDOGS?
Everything we wish we'd known in our first week: how a match works, what each kind of gun is for, a quick quiz to check it's gone in, and kits you can buy on day one.
The basics
You buy your kit each time you spawn. Die and it's gone, money and all. Your cash carries over between matches, so losses stick. Start cheap and build up.
Using a role's gear levels that role up: Assault, Medic, Recon and Support. Higher levels unlock better kit for that role, so play the one you enjoy.
Everything you carry has a weight, and heavier kit means slower movement. The loadout builder shows your weight class as you go.
You don't need to be a crack shot to help. Mark enemies with binoculars and your team knows where they are. A squad that talks wins fights.
The weapon types
Tap a type to see what it's for and every gun in it, with live prices from the shop.
Assault rifles
The all-rounder and the most common gun. Most fights happen at mid range, and these are built for exactly that. The free rifles are fine while you learn.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| Bushmaster M17SSemi / Burst Fire · Unable to equip attachments. | Free | 3.17 kg | 5.56x45mm | None |
| AK74Semi / Full Auto | $800 | 3 kg | 5.45x39mm | None |
| T-21Semi / Full Auto | $1,200 | 3.27 kg | 5.56x45mm | Assault role level 3, then $10,000 |
| GalilSemi / Full Auto | $2,000 | 3.95 kg | 5.56x45mm | Assault role level 10, then $35,000 |
| M4Semi / Full Auto | $2,800 | 2.92 kg | 5.56x45mm | Assault role level 28, then $150,000 |
| TCX-SPRSemi / Full Auto | $3,200 | 3.5 kg | 7.62x39mm | Assault role level 20, then $100,000 |
| FALSemi / Full Auto | $6,000 | 4.25 kg | .308 Win | Assault role level 35, then $250,000 |
Using these levels the Assault role.
Submachine guns
Light, fast-firing guns for fights inside buildings, trenches and anywhere you can’t see far.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| PP-19 BizonSemi / Full Auto | $1,000 | 2.1 kg | 9x19mm | None |
| PP-19 VityazSemi / Full Auto | $1,200 | 2.9 kg | 9x19mm | Medic role level 15, then $50,000 |
| AMP-9Semi / Full Auto | $1,375 | 1.4 kg | 9x19mm | Medic role level 20, then $75,000 |
| MP5Semi / Full Auto | $1,800 | 2.54 kg | 9x19mm | Medic role level 4, then $25,000 |
| Super-45Semi / Full Auto | $5,600 | 3 kg | .45 ACP | Medic role level 35, then $200,000 |
Using these levels the Medic role.
Shotguns
Huge damage at arm’s length and very little beyond it. Good for clearing rooms.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| MP43Break-action | $400 | 3.2 kg | 12 Gauge | None |
| M500Semi automatic | $1,200 | 3.52 kg | 12 Gauge | Support role level 10, then $50,000 |
Using these levels the Support role.
Light machine guns
Heavy guns with big magazines for holding a point or locking down a choke point. Set up and hold rather than run around with one.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| M249 SAWSemi / Full Auto | $3,200 | 7.5 kg | 5.56x45mm | Support role level 20, then $150,000 |
| PKMSemi / Full Auto | $4,100 | 7.5 kg | 7.62x54mm | Support role level 15, then $100,000 |
| Evo-3 UltraSemi / Full Auto | $7,250 | 6.3 kg | .308 Win | Support role level 30, then $200,000 |
Using these levels the Support role.
Marksman rifles
Semi-automatic precision rifles that sit between an assault rifle and a sniper. One accurate shot per trigger pull.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| SKSSemi automatic | $2,400 | 3.85 kg | 7.62x39mm | Recon role level 5, then $25,000 |
| SVDSemi automatic | $4,800 | 5.3 kg | 7.62x54mm | Recon role level 12, then $50,000 |
| BMR-308Semi automatic | $6,250 | 3.9 kg | .308 Win | Recon role level 20, then $125,000 |
| M14Semi / Full Auto | $7,400 | 4.2 kg | .308 Win | Recon role level 25, then $100,000 |
Using these levels the Recon role.
Sniper rifles
Bolt-action rifles for long range. Bullets drop and take time to arrive, so you aim above and ahead of a moving target.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| Scout Rifle TDBreak-action | $1,200 | 2.95 kg | 5.56x45mm | None |
| Mosin NagantBolt-action | $4,500 | 4.1 kg | 7.62x54mm | Recon role level 10, then $50,000 |
| SV98Bolt-action / Magazine fed | $5,200 | 5.8 kg | 7.62x54mm | Recon role level 18, then $100,000 |
| MK22Bolt-action / Magazine fed | $6,400 | 6.3 kg | .308 Win | Recon role level 30, then $150,000 |
| AMR 50Bolt-action / Magazine fed | $14,800 | 12.5 kg | .50 Cal | Recon role level 35, then $200,000 |
Using these levels the Recon role.
Bows
Silent, cheap and light. Arrows are slow, so moving targets are hard, but nobody hears where the shot came from.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| Compound BowPull & Release · Standard Arrows | $1,350 | 1.3 kg | Arrow | Recon role level 16, then $150,000 |
Using these levels the Recon role.
Pistols
Your backup in the secondary slot. Cheap enough that most players always carry one.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| GGX 17Semi automatic | $200 | 0.63 kg | 9x19mm | Wardog level 18, then $15,000 |
| JudgeDouble-action | $250 | 0.82 kg | .45 Colt | Wardog level 1, then $5,000 |
| M1911Semi automatic | $300 | 1.1 kg | .45 ACP | Wardog level 40, then $25,000 |
| DeagleSemi automatic · .50AE | $750 | 2 kg | .50 AE | Wardog level 65, then $75,000 |
| GGX 18Semi automatic | $800 | 0.63 kg | 9x19mm | Wardog level 85, then $125,000 |
Using these levels the Assault role.
Launchers
Rockets and grenades, mainly for helicopters, tanks and the other vehicles people buy mid-match.
| Gun | Per life | Weight | Calibre | Unlock |
|---|---|---|---|---|
| 9K333 Verba72mm Anti-Air Missile · Requires Lock On · Single Use | $800 | 17.25 kg | - | Support role level 14, then $50,000 |
| RPG-793mm Self-Propelled Rocket · Reusable launch tube | $1,800 | 6.3 kg | 93mm | Support role level 6, then $30,000 |
| MAAWS84mm Anti-Tank Shell · Reusable launch tube | $2,600 | 7 kg | 84mm | Support role level 18, then $100,000 |
| MGL-4040mm Grenade Shells · 6-shot launch tube | $6,000 | 5.3 kg | 40mm | Support role level 35, then $250,000 |
Using these levels the Support role.
Quick quiz
Ten questions, new ones every round.
Starter kits
Picked by the 84th for your first few levels. The first needs nothing unlocked; the rest need only early levels. Open one in the builder, then tweak it.
Fresh recruit
Everything here is yours from your very first game: the AK74, a small bag and a few grenades. Helmets and armour come at Wardog level 3.
Built around the AK74No unlocks neededOpen in the builderAssaultRifleman
The T-21 with a Kobra red dot, the Judge as a backup and level 1 armour. A solid all-rounder once you've played a few games.
Built around the T-21Needs Assault 3 · Wardog 4Open in the builderMedicField medic
Keeps the squad up. The MP5, a field resuscitator for quick revives and plenty of bandages.
Built around the MP5Needs Medic 4 · Wardog 3Open in the builderSupportAnti-armour
The AK74 plus an RPG-7 and a spare rocket for dealing with vehicles.
Built around the AK74Needs Support 6 · Wardog 3Open in the builderSupportBuilder
A hammer and supplies for fortifying a point, with the AK74 to hold it. Only the armour needs unlocking.
Built around the AK74Needs Wardog 3Open in the builderReconMarksman
The SKS with a 6x scope, binoculars for spotting and signal grenades to mark targets.
Built around the SKSNeeds Recon 5 · Wardog 3Open in the builderPlaying recon
A spotting tool on its own is a real job: get somewhere high, mark what you see and tell your squad. It's the cheapest way to play and to level Recon.
- Binoculars $180Spot enemy Infantry & Vehicles · Low Level Magnification
- Monocular $350Spot enemy Infantry & Vehicles · Medium Level Variable Magnification
- Range Finder $1,450Spot enemy Infantry & Vehicles · High Level Variable Magnification · Accurate Distance Indicator
Headwear $2,500 plus body suit $3,000, from Recon role level 26, then $60,000. Removes death cam after killing an enemy. Hides the Player from Infrared Range Finders. People can still see you move, so stay still.
Want more? Our guides go deeper, and you can always ask in the Discord: the Happy to Help crowd are there for exactly this.
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Join the 84th