WARDOGS weapon comparison Pick the right gun.
Pick up to three guns and see how they stack up at the range you actually fight at. Damage, falloff and recoil come straight from the game files.
Shots to kill by range
Side by side
Recoil pattern
Where the gun pulls if you hold the trigger and don't fight it, one dot per shot from the bottom. Same scale for every gun, so a taller trail kicks more. The game gives no unit, so compare the shapes rather than reading numbers.
From the game files (build 25937608) via wardogs-data. Kills assume 100 health, because the game files don't store player health. Armour is an estimate: matching body armour and helmet at full condition, taking the game's damage reduction for that level off the parts it covers (legs are never covered), scaled by how well each ammo type gets through it, with hollow point's extra penalty against armour. Worn armour lets more through. Shotguns are compared with slugs, since the files don't say how many pellets a buckshot shell fires. Attachments aren't counted. The servers can tweak numbers without a patch, so use this as a very good guide rather than gospel.
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