Bakurani
3 zone spots · 5 towers · 3 factions

Where the zone lands
- Centre (default)50%
- Farmland25%
- Lumberyard25%
- Control zone
- 1.0 km across
- Hot zone
- 170 m across
- Towers
- 5, numbered on the map
- Spawns
- Manticore 3 · Lonestar 2 · Valkyra 2
Where the zone can land on each map and how often, the numbered towers we call out, and where each faction comes in from. Taken from the game files.
3 zone spots · 5 towers · 3 factions

3 zone spots · 4 towers · 3 factions

3 zone spots · 3 towers · 3 factions

Every match is fought over a single control zone, a circle about a kilometre across (Bakurani 1.0 km, Ozeti 1.1 km, Zestafona 1.0 km). It doesn't always sit in the same place: at the start of each match the game picks one of a few spots on the map, with the odds shown above.
Inside the control zone is a smaller hot zone, 170 m across, that moves around within it during the match. It's where the fighting piles up, so it pays to know which buildings and towers sit on its path.
Lonestar, Valkyra andManticore each come in from their own side of the map. The coloured diamonds above are their spawns, so you can see which way the other two will be coming from.
The numbered towers are the landmarks in and around the zone. We number them the same way on every map and on the artillery map, so "tower 3" means the same thing to everyone in comms.
The game files also set up a Sniper Showdown mode on Bakurani and Zestafona, with a tighter zone (0.7 km across, hot zone 150 m) in its own spot.
Zone spots, odds and spawns from the game files via wardogs-data. Tower positions fromwardogs-calculator. Map imagery belongs to the game's developer and publisher.
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